Grant Erdoes
Grant Erdoes
Virtual Production | Environment Artist | Technical Artist
Carson City, NV, United States

Summary

Accomplished Environment Artist with over four years’ experience working within the video game medium for Virtual Production. Proficient in the development of cinematic environments composed of photorealistic assets for a series of mediums both collaboratively and independently. Adeptly proficient in employing ICVFX plugins (Livelink, Switchboard, Multi-User) to swiftly apply changes to environments in real-time. Skillfully leverages procedural workflows in applications like Houdini and utilizes blueprints within Unreal Engine to create tools for more streamlined and organic workflows. Possesses a versatile skillset encompassing multiple disciplines within the expansive domain of visual effects. Possesses previous experience collaborating with major tech companies like Meta, Salesforce, Intel, Stripe, Visa, and Apple. Unwavering commitment to staying at the forefront of industry trends to ensure consistent delivery of cutting-edge solutions. Keen sense of creative direction allowing for swift and comprehensive delivery of the clients’ desired results. Expressed willingness to relocate involving opportunities that entail on-site or hybrid work.

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Skills

Virtual ProductionTechnical ArtistEnvironment ModelingLow-poly ModelingOrganic ModelingProcedural ModelingReal-Time WorkflowMaterialsUV MappingRenderingProgramming

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
Blender
Blender
Maya
Maya
Gaea
Gaea
DaVinci Resolve
DaVinci Resolve
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
Nuke
Nuke
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Substance 3D Painter
Substance 3D Painter
Arnold
Arnold
Redshift
Redshift
Renderman
Renderman
Python
Python

Reel

Experience

  • Technical/Environment Artist at Lumen & Forge
    Las Vegas, NV, US
    February 2024 - Present

    - Design of real-time environments within Unreal Engine

    - Development of real-time blueprints/UI widgets

    - Utilization of procedural workflows for quicker turnaround

    - Optimization of assets for real-time playback

  • Real-Time Cloth Sim Artist at Remote Freelance
    San Francisco, CA, US
    October 2023 - February 2024

    - Design of clothing within Marvelous Designer for application with Metahumans within Unreal Engine

    - Real-Time cloth simulations within Unreal using uDraper plugin

  • Unreal Technical Artist at SociallyU
    Chattanooga, TN
    March 2023 - April 2023

    - Optimization of existing environments for keyed green screen virtual production workflows

    - Optimization of simultaneous playback of live feeds of external sources in 4K quality

  • Unreal Engine Technical Artist at Intrepid Studios
    San Rafael, CA, United States of America
    October 2020 - January 2023

    - Highly sophisticated in node-based and procedural workflows

    - Proficiency in the Virtual Production pipelines involving the utilization of LED walls

    - Diligence with maintaining a coherent and user-friendly workflow within tight deadlines

    - Thorough understanding of the VFX pipeline within both the film and video game medium

    - Perceptive of the technical revisions that are necessary throughout the video game development process

    - Diligent with staying current with updated practices within the field in a quick and comprehensive manner

    - Ability to take creative direction to ensure quick and comprehensive delivery of the desired result