This project was completed over the prerequisite span of about 16 hours. The early stages of the concept for the design were gathered from source images that were recorded from "The Legend of Zelda: Tears of the Kingdom." These source photos helped to mold the early stages of look development. Houdini was used for blocking out the basic look of the cottage. Ultimately the scene was put together by utilizing Megascans assets that were ultimately laid out into the final environment within Unreal Engine.